At GDC 2024, Zac Litton (CTO, Telltale Games) illuminated his approach to narrative tool implementation in modern game development. We're happy to share that talk with you today.
Developing a modern and effective narrative pipeline that empowers writers while facilitating iteration and production tracking can be challenging and daunting. Between the wide array of available tools and the ever-present option of custom development, it can feel the pitfalls outnumber the possibilities. But there is another path.
Below, Zac, along with Stephen Stanford, Product Manager of Backlight Gem, covers how his team integrated Backlight Gem with Unreal Engine and custom intermediaries to successfully deliver Telltale's writing and design pipeline. Zac also explores practical issues in narrative tool development and illustrates how good planning, evaluation, and feature rollout can alleviate these challenges.
Would you like to see Gem in action yourself? Book a personalized demo with our Gem expert today.